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Post by The Realist on Jul 24, 2014 4:12:52 GMT -6
RLG KNOWLEDGEBASE 008As some of you may have noticed, in its default configuration Prop Hunt has a problem where some maps (and this is bad map design, not the gamemode creator's fault) cause the hunter's blind screen to go completely spastic and jiggle rapidly with the last images from before being blinded. This is because when the hunter is 'blinded' they aren't actually blinded in the sense of something being put over the screen. Instead, the camera is forced downward a good number of units below the hunter's physical location on the map. When there is a leak into the void on a map this camera positioning causes the graphics to spaz out, the same way as a door frame would if you are spectating and come across an Area Portal. As a work-around, I wrote a few lines of code that will instead blind a hunter by drawing a coloured rectangle on the player's HUD for the duration of the blindlock time. Find prop_hunt/gamemode/cl_init.lua and replace it with this file: cl_init.lua (3.4 KB)
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