|
Post by The Realist on Jun 13, 2014 13:57:30 GMT -6
RLG KNOWLEDGEBASE 002The original coding for PointShop was not written to be used with Prop Hunt, as the player model undergoes alterations unique to the gamemode when on the Props team. When using PointShop with the original code, the hunter player model does not show when on the Props team, however the physics and shadow rendering of the hunter model are residual. Holstering the hunter player model when on the Props team solves the issue, but this can be cumbersome to do each time teams are swapped. The following code is a patch that automatically holsters the player model when the Props team is active. ps_auto_holster.txt (562 B) SOURCE: facepunch.com/showthread.php?t=1319091
|
|